Space Force Hero
The princess has been abducted by aliens. Be a HERO and save her. Your spacesuit comes equipped with rocket powered flight boots, an energy defense shield, and a plasma weapon.
Play Tip: Do nothing to travel down past pipes and press down to land on a pipe.
Includes two games that represent 40+ years of game technology change . Present & Past … a video game history experience. Maybe you will experience nostalgia or perhaps discover a new kind of fun.
20 levels of play.
Present - 2024 Hardware
A new modern game by an early 1980’s Activision game developer.
Over 100MB of 3D C# code running at 60 FPS. 64 bit processor, Gigabytes of RAM, floating point vector math, 4K display, millions of colors, GPU 3D rendering, real-time shadows, particle effects, OS, physics engine, stereo sound, music, and a modern analog controller.
Warning:
Retro home and arcade games were hard. Players would restart the game and attempt to get farther in the levels for a higher score.
Can be played with keyboard, d-pad, analog or retro digital joystick.
Past - 1977 Hardware
A new game for 1970’s game hardware by the same developer.
16KB of 2D assembly language code that chases the CRT beam at 60 FPS. 8 bit processor, can only divide / multiply by 2, 128 Bytes of RAM, 160x192 display, 128 colors, 5 sprites, low resolution background, no OS, no physics engine, mono sound, no music, no saved game progress, intentional repetition, and simple five digital button controls.
Warning:
Huge 1977 pixels may be disturbing to some players.